Improved academic achievement and mastery of 21st century skills (such as the abilities to deconstruct problems, think flexibly, and work with others to design solutions) through the cultivation of student creativity and inspired learning.

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Creation of a regional network of teachers, university researchers, community-based organizations, artists, and commercial entertainment/educational technology experts, the objective of which is to advance best practices in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in both formal and informal educational settings.

53
(16 people voted)
5.6
(11 people voted)

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  • Education
  • STEM
  • STEAM
  • art
  • students
  • academic
  • creativity
  • science
  • technology
  • engineering
  • mathematics

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